using Verse;
using Verse.AI.Group;

namespace RimWorld;

public class TriggerData_FractionColonyDamageTaken : TriggerData
{
	public float startColonyDamage;

	public override void ExposeData()
	{
		Scribe_Values.Look(ref startColonyDamage, "startColonyDamage", 0f);
	}
}
